I didn't want to use shadowling ammo because of a few things: 1) you can only have a max of 4 shadowling bats, while there's no limit with bane breath. So in short I failed to make bane breath work :(. *edit 2: tested the DoT mechanics further and it looks like the game tracks each individual DoT separately. I hope you guys will find it fun, too!Įdit1: added other worthwhile skills that are not included in the build This build is pretty fun to play especially when you have summoned a huge army of shadowlings. ![]() My cycle starts with cursed daggers (damage reduction), sometimes followed by tangling shot, and finish with bane breath (bane breath has a very short DoT time, so it makes sense to use it last). However if you opt for glaive sweep or flaming glaives, you should aim for a weapon that applies a DoT on hit (or just stack lots of physical DoT sockets). As for the non-weapon equipment, aim for +% pet damage, +% pet health, +% poison damage, +hp. ![]() This build relies on DoT's so the weapon should be treated a stat stick (+pet damage, +stats, +% poison damage, etc.). the rest of the points into dex and/or vit (depending on if you use a shield or not)Įquips: I opt for a pistol and shield, but a bow/xbow/shotgun would work too. Can synergize with glaive sweep to get the charge bar up (10% dodge rate and cast speed) But if you want to try it out, aim for 5 or 10 points (5 for DoT, 10 for extra range)īramble wall <- this is for blocking monsters from getting to you. I already find applying and keeping 2-3 different DoTs to be a bit much. get this skill only for the additional DoT. Glaive sweep <- has a physical DoT which scales with level. ![]() Nice but I rather have flaming glaives to boost my DoTs and glaive throw. Other worthwhile skills (not included in the build):īlade pact <- slow enemies down and increase damage output of pets. *there's no share the wealth (surprising for a outlander build!) because you will not build charge from DoTs. I also don't think this skill would synergize well with bane breath because it can pretty much kill all trash mobs with 1 cast before you can apply bane breath.ġ glaive throw <- i use this as a damaging skill for bosses, and helps with early leveling Problems with this skill are its very high mana cost and it's tricky to aim at a distance. You can drop this for another DoT listed in the "other worthwhile skills" sectionġ5 bane breath <- 3rd and most important DoT.ġ5 shadowling brute <- this will be a summoner build, wouldn't hurt to take this guy along tooġ5 death ritual <- makes all shadowling last longer, hit harder, max thisġ5 master of the elements <- all our DoTs are poisonġ0 Flaming Glaives <- this has a nice fire DoT and can weaken foes to poison and fire damage at higher levels. This is also the least essential of essential skills. also comes with damage reductionġ5 tangling shot <- 2nd DoT. But if I throw cursed dagger then use bane breath and the monster is killed while both DoTs are active, I get a summon only sometimes.ġ5 cursed dagger <- 1st DoT. For example, if I only use bane breath, I get a summon 100% of the time. Following this idea, it can make a very interesting build: since each DoT is tracked individually, adding more different DoTs makes the bane breath summoning unreliable. When the monster dies from all the applied DoT's (including bane breath) then bane breath would trigger and spawn a shadowling. If this is true then let's say one of those DoT's is bane breath's DoT. (is this true? anyone knowledgeable about the game's DoT mechanics?) after further testing I believe the game can track each individual DoT separately 5sec) makes me think that the game just totals all the DoT's damage together. The way the 'damage over time's (DoT's) 'tick' in this game (apply several DoT's, hp starts draining, total damage ticks show up once every. ![]() I'm currently working on an outlander that's built around bane breath (arguably the worst skill in game). I returned to playing vanilla torchlight 2 last few months and I had been building all sorts of different builds (on vet). Bane breath can't be boosted by using other DoTs. Upon further testing of the game mechanics, this build does not work as original intended.
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